The Fundamental of Visualization in Scientific Computing

  • Created: 2015-10-18
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Name:The Fundamental of Visualization in Scientific Computing
No.:S081203ZJ008Semester:Spring
Hour:40Credit:2.0
Teacher:Li, Baobin
Introduction:
 
This course is a basic course for computer science and technology disciplines graduate. This course introduces scientific computing visualization of the basics, including raster algorithm, two-dimensional and three-dimensional coordinate transformation, projection and visual transformations, the representation of the geometric model and simplified curves and surfaces in computer graphics methods, and the basic method of visualization in scientific computing. Through this course, students are required to master the scientific computing visualization of the basic concepts and methods, which will lay the foundation for further professional research.
Content:
 
Chapter 1 Introduction
Chapter 2 Mathematical foundations
Chapter 3 The geometric model representation and simplify
Chapter 4 Representation of curves and surfaces in computer graphics
Chapter5 The basic method of visualization in scientific computing
Material:
 
References:
 
1 T. Theoharis, G.Papaioannou, N.Platis and N.M.Patrikalakis, Graphics & Visualization: Principles and Algorithms,2007.
2 Joe Warren and Henrik Weimer, Subdivision Methods for Geometric Design: A Constructive Approach, 2002.
3 Shalini Govil-Pai, Principles of Computer Graphics, Theory and Practice Using OpenGL and Maya, Springer, London, 2005.